RULES
Things that Happen Automatically
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PrePTomic Feasability Discussion
Things Players can do...
There are very few things any Player has to do, as such, in PTomic; but there are several things a Player can do. All of them are listed, below, and related things are in curly brackets.
Click on any link to read the relevant Rule in detail.
Fundamental
365 Join or quit {Golden hello; You can always quit; Fruit distributed on quitting}
391 Anything that's not protected {so long as democracy is preserved...; ... and timely}
Legislative
331 Make or withdraw a Proposal {Start the Referendum; Send an Answer PM; When to send it; Penalty for not sending; Multiple Proposals; Retroaction}
367 Suggest changes to Proposals
Financial
324 Make gifts of fruit
326 Take out loans
372 Fight a duel {to steal Possessions}
396 Get discount on Constitution Day
398 Buy Rules
399 Make gifts of Possessions
{Properties defined; Orange ownership limit; Risk failing}
Judicial
360 Detect a paradox
317 Call Judgment on a Statement {Inquorate; Criteria; Appeals}
{Conflict; Constitution; Underspecified; Automatic; Simultaneous; Probabilities}
Other
362 Start a Fanwank Poll
338 Build a Skyway {Raise toll}
287 Vote on the Proposal {Rewards for voting; No editing; Result by majority; Early ending; Supermajority for Constitutional Rules; Proxy required in Fanwank}
278 Guess the Proposal's 'connection' - with the vote {Rewards for guessing}
357 Vote on reinstating fallen Rule {How Rules fall}
295 Wriggle on the Board
322 Shift a Rule on the Board
345 Write a poem on the last Move
298 Mount and ride horse
364 Earn (by acronymizing), plant and use a magic bean
395 Place Rule on Go Board {Capturing Rules}
PTomic Bomb: 271 Remove some Rules
Wise Players: 376 Annihilate Oranges (once per Game)
Knifebearer: 377 Cut Cells away
Proposer: 379 Award fruit
Proposer: 384 Create Sculpture {and Orange tree}
Criterion if Pot's disappeared by hole
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